THE VIDEO HOUSE
A short/long movie concept
By Garrett Gilchrist
A bunch of
friends (and people who've conversed online but never met) have gathered at a
remote house in the wilderness, because the owner of the house, amateur gaming
software designer Flynn Fender, who knows all of them either as friends or
business contacts, has promised to show them all his latest creation, and has
promised it's going to be something really special, and has also promised there
would be free food and beer and that he also had some women coming. All the
friends being geeks for the most part, they agree to come, even though it's a
long way and they've all come from different parts of the country (and Canada).
Still, it's good that everyone will finally get to meet, and the turnout is
impressive. What they already know is this, from the press release Fender
mailed to all of them - Fender's new invention is the Video House, a
revolutionary new virtual reality gaming system in which the gamer will
actually believe himself to be in the game. The viewer doesn't even look at a
screen as he plays, as the system uses no monitors, no 3d processors, nothing.
Rather, the viewer puts on a special interface suit which blots out all his
senses, except those of taste and smell. The system then creates new sensory
impulses based on input recieved from the gamer's own mind.
This is what Fender has told everyone. But the real
unveiling of the system, and revelation of its true power, doesn't come until
every single invited guest has arrived. Until then, Fender only allows his
guests access to the main room, and the coat room. All other doors are locked
tight and cannot be opened. In the meantime, Fender is relaxed and so is
everyone else. They introduce themselves to each other, and chatter about
nothing in particular. Fender starts up a strange conversation with a guy named
Vince, trying to convince him that Meg Ryan is attractive. It's not an easy
sell, and turns into a debate among most of the males there.
When the (late) last guest finally shows
up, Fender locks the outside doors of the home, and tells everyone, welcome to
the video house, a new exercise in interactive filmmaking. His voice changes
somewhat, takes on a darker tone. All the other doors of the house now open.
When you walk through any of these doors with your interface properly in place,
Fender says, you are not just walking into another room of the house, you are
walking into the gaming system. He has shot and digitized hours of footage around
town with his home video camera, based on what he knows about everyone he has
invited from speaking to them (online and otherwise). He has tried to shoot
footage that matches their personality -- roads, sky, snow ... When you walk
into any room of the house, the door will shut behind you and all 360 degrees
around you will go black and be replaced by a 3-d video image of a real-world
location, like a beach or a road or the sky. You get the idea. The viewer can
walk around and interact with anything or anyone around them in any way they
like. Thanks to the chemical-based interface design, the user will believe him
or herself to actually be inside the system, walking on real ground, with all
their senses except for smell and taste. Fender got the idea from his many
years of experimenting with hallucinogenic drugs.
The silliness of the idea makes some laugh, but others
are nervous, particularly the few females that have actually shown up for the
event, and one young married couple. Fender insists that if they are nervous
they can leave at any time, that the system is perfectly harmless and he has
spent three years refining and testing it himself without any snags or hitches.
Some do start to go, but Fender assures them that if they leave and quit now,
they will be missing the chance to act out their deepest fantasies, a gamer's
dream. This could be the night of their lives.
In the end, everyone stays, and nervously, on a
volunteer-by-volunteer basis (some go alone, some in pairs, some in threes) the
guests start to test out the system.
The first guest to try it is Vince. He walks nervously
into the room, turns to look at everyone and waves, fearfully, goodbye.
Everyone waves back, fearful looks on their eyes too. It is like a death march.
Then the door slams shut, and he is in darkness.
Suddenly the light comes on and he is standing in front
of an entire wall of video, showing a road in the middle of nowhere. It is like
looking at a video screen. He laughs at the hokiness of it all, and then starts
to mock-walk in place. The video moves with him, like a rear-projection. He
turns his head, and the video turns with him ... it all looks pretty terrible.
The face of a guy he doesn't know appears onscreen, looking out at him and
saying "Where you from, stranger?" He laughs, and doesn't say
anything. A long pause. The video repeats -- "Where you from,
stranger?" He rolls his eyes, and says "Okay, might as well play
along with this. Hi, I'm from, um, not from around these parts." The guy
onscreen says, "That's a nice place. I've never been to um, not from
around these parts myself, but I hear the weather's nice there. We don't get
much weather here. Do you want to talk about the weather." Vince laughs.
"No." "Okay then, goodbye," says the guy onscreen, and
walks away a bit, then stops and turns. The guy says "Oh, and watch out
for killer zombies." Vince laughs again, and says "Thanks, I
will." The video is looking more and more realistic now, it almost looks
like Vince is actually there. He looks around him and remarks at this. And it
does have a nice sky. Okay, he says, so where else can I go in this game? A car
passes along the road, and stops. He looks at it. A man inside asks, need a
lift, stranger? Vince thinks a minute, and says, "yeah, sure. Okay,
thanks." He hops into the car, and he is obviously actually in the place
now, actually sitting in the car next to its driver ... everything is real. He
looks around him. The driver asks, "Do you want me to take you into
town?" Vince shrugs, and then says "Yes, thank you." The driver
says "You're welcome."
We cut to the main room of the house. Everyone is
watching the door Vince entered expectantly. Fender smiles.
Inside the game, the car is driving into a town, and
stops. Vince hops out and thanks the driver for the lift. The driver says
"No problem. You were a good passenger, so I'm going to give you a
gift." Vince says, "A gift?" The driver says, "Here you go,
here's fifteen experience points," and hands them to Vince. Vince takes
them confusedly and puts them in his pocket. The car drives off. Vince looks
around him and walks into town. The town is almost empty. Everyone is screaming
and running. A man grabs Vince by the collar and tells him to beware of
zombies, and then runs off. Vince says "Zombies? Cool. I've always wanted
to be in a zombie movie." He then sees a zombie lumbering up the street,
towards him. A woman screams behind him. He turns around to see who it is -- it
is an attractive young lady in a red shirt and jeans. She says "Hello stranger,
my name is Buttercup. Please protect me from that zombie over there." He
shrugs and says "Yeah, okay," and turns. He fights with the zombie by
punching and kicking it repeatedly until it falls and disappears. He is
rewarded with a shotgun, which appears where the zombie was. "Sweet,"
he says, "A shotgun!" Buttercup says "Thank you for saving me
from the zombie. But look out, there are more zombies coming." Vince
looks, and surely there are, lots of them, in a circle all around them. He
fires his shotgun over and over and over again, as in a video game, but more
and more identical zombies keep coming. He keeps shooting.
Cut back outside to the main room of the house. Everyone
is still watching the door, afraid. There is no sound. Fender is still smiling.
Inside the game, we see Vince surrounded by zombie
corpses, with fade away. Vince smiles and shouts "Yeah! I am the ultimate
badass! State of the badass art!" Buttercup comes up to Vince and kisses
him on the cheek. She says "You win! Congratulations! Your final score is
2500 points. You have achieved the rank of: beginner. Please exit the room so
another player can enjoy the Video House."
Outside in the main room of the house, everyone is still
staring at the door in suspense. Finally one guy, Damon, freaks out and starts
saying "He's dead, isn't he? He's hurt or dead in there! What the fuck is
this?"
At this point Vince comes out of the room, covered in
smoke. He pulls the apparatus off of himself and shouts "That was fucking
awesome! You guys, you have got to try this."
Damon thinks a minute and says "Um, I'll go
next."
From this point on there are no hesitations. Every guest
at this little gathering gets in line to try out the video house. The
"games" get more and more real, and much more like little movies than
video games. Stranger still, each one reflects the personality of the person
playing, and seems to exist to challenge them. The same "actors"
reappear in most of the games (especially Buttercup).
Sid, a very bad amateur musician, winds up in a game
where he plays the greatest, most popular rock star in the world. The crowd
cheers everything he does in a way he's never been cheered at before, but as
the game goes on they cheer less and less, and his popularity level goes down,
because he can't play well enough to satisfy their tastes. He tries and tries
and tries, but nothing he does is good enough, and in the end he winds up
losing.
The happily married couple are forced to fight with each
other in a boxing ring. They refuse to fight at first, but the game forces
them. They give light little joking jabs at each other, all in the name of fun,
as the referee asks them questions about their personal lives, testing how much
they know about each other. The questions get more and more pointed, and they
start to hit each other harder and harder as they discover shocking little
truths. It turns into an all-out brawl when it's revealed the husband had a
one-night affair while the two were dating.
A religious guy is made into a super-powered pastor, able
to convert anyone to the one true faith. As the game goes on, he begin to
exhibit godlike powers, and is able to do more and more, anything he wants,
until he is insane, changing things and people into anything he wants them to
be, screaming that he is god, that he has killed the old god and taken his
place. The last screen of the game shows him to be ruler of hell.
An amateur comedian, Dudley, who no one finds funny in
the real world, in the game world is a stand-up star, laughed-at by everyone.
He is given his own sitcom, which hits the top of the rating charts, and is
pampered as a star, but he gradually realizes that the jokes he's saying on the
sitcom (based loosely on his own jokes) are not real joke, they're just
nonsense, stupid and not the least bit funny. He realizes his show is really
bad, and the loud, loud audience laughter doesn't help much. The audience
laughs at everything, whether or not it's a joke. While taping an episode, he
has a breakdown, and starts to scream and insult the audience and everyone around
him for not knowing what comedy is, but they continue laughing and applaud him
for his anger. He goes nuts, tries to exit the game, but is given his own movie
series, called the next Adam Sandler ... AND HE CAN'T LEAVE THE GAME, NO MATTER
WHAT HE DOES.
Outside, in the main room, we hear him pounding on the
door, trying desperately to get out, saying he'll never tell an unfunny joke
again. Eventually he is able to break the door down, and flops down, empty-eyed
like a zombie, on the couch.
But the strangest game of all kicks in when J.J., a
nervous little guy who wants to write romantic comedies and is the only one who
ort of agreed with Fender about the Meg Ryan thing, refuses to go into the game
system. He's seen what is happening to the people who are leaving now,
especially Dudley. Fender assures him it's perfectly safe, and eventually
Dudley gives in, but insists that Fender accompany him, to make sure nothing
bad happens (after all, as the designer of the game, Fender would never let
anything bad happen to himself).
Well, unfortunately for Dudley, the second the game
starts, Fender has somehow disappeared, and J.J. is stuck in a remote place
that looks like a deserted city, a junkyard, an island ... he walks around,
looking desperarely for any sign of life, and then is kidnapped by a group of
ninjas. They take him to the underground lair of a warlord, who says he is the
ruler and despot of this island, and demands to know who this intruder is and
how he got there. The warlord looks just like Fender. J.J. tries to reason with
him, but he doesn't respond to the name of Fender, and the more J.J. tries to
talk to him the more he realizes the warlord isn't Fender at all, but that the
game has changed Fender, given him incredible power. This warlord has killed
and enslaved millions, conquered half the world. The warlord is now the ruler
of the entire Video House gaming system. And now everyone playing a game in any
room of the house (which is about half the guests) is suddenly kidnapped by
ninjas, and taken to the same place Dudley is. They are all prisoners under the
warlord's rule, and he suspects them of being traitors to his government. He
locks them up in small jails, from which he says no man can escape. They are
hostages, and unless he is brought what he wants within twenty-four hours one
of them will be killed, on the hour, every hour. What he wants, is to meet the
American actress Meg Ryan. The warlord's name is Tom Hanks.
J.J. shows some backbone at last, as the leader of the
resistance, and escapes thanks to the game's incredibly stupid A.I. - guards
can be duped into doing anything if you just talk to them in the right way long
enough. He promises to return, and exits the game.
Out in the main room, J.J. tells everyone remaining about
how everyone else is trapped in the game and sentenced to death, how Fender has
gone insane and how he needs their help to rescue those trapped inside before
they are killed. He thinks the object of the game may be to acquire Meg Ryan.
Some help him, some don't ... most enter the game, trying
in game after different game to find out where in the entire Video House system
Meg Ryan might be.
Back in reality, a programmer calling himself Matticus,
who has stayed outside, attempts to hack into Fender's computer, and get into
the coding of the system.
After a time he realizes there IS no Meg Ryan object in
the game's coding, and that the Fender/Hanks thing just intends to murder
everyone. He tries to shut the system down, but the system refuses -- for
security purposes, Fender has installed a device in which the system must be
shut down from within.
He runs into the game to try and warn everyone, but is
immediately kidnapped by those stupid ninjas.
Meanwhile, in the jail, those still trapped have taught
the A.I. guard to do tricks. Which is fun but doesn't help them much. Matticus
tells everyone the problem, and also says that they have to destroy the system
from within. No easy task, as it involve tearing at the very fabric of this
reality that three of their five senses are trapped in. However, someone comes
to the bright idea that the last two senses, smell and taste, may hold the key.
If they can generate a smell strong enough that it is obviously not coming from
the reality they percieve themelves to be in, perhaps their brains will snap
out of the system's control and into reality, and they can find a way to turn
the system off.
However, before they can do this an incredible battle
will have to ensue. Of course.
Anyway, somehow the day is saved, everyone comes out of
it alive and a little wiser for the journey. And the doors, finally, unlock.
There is one problem, though ... in the final battle, they deleted the Hanks
thing from the system by killing him. In the process, did they kill Fender?
Most of the bunch don't seem to care, and march wearily
home. But J.J. and Matticus stay behind, looking around for any sign of him.
Then they look out the window, and see Fender, very much alive, wave to them
from a hill in the distance. He is with an older woman with short blonde hair.
But they couldn't be seeing what they think they're
seeing. It's a side effect of the chemicals in the game, surely. I mean, what
they just saw couldn't be real.
I mean, who would ever believe that Fender just walked
off in the distance, arm in arm with Meg Ryan?
THE END.